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Should you cap your FPS? Where and how

Uncapped FPS means the highest number on the counter. A cap often means a smoother game and less input delay. The trick is choosing the right limiter and the right number.

Quick answerCap a little below what your PC holds in the busiest moments of the game, or 3 FPS below the refresh rate with G-Sync/FreeSync. Use the game's own limiter first, then the driver's, then RivaTuner.

Why a cap can feel better#

  • Steadier frame times: a frame rate that swings between 220 and 120 feels less smooth than a steady 140, even though the average is higher.
  • Less input delay: when the graphics card runs at 99% load, frames queue up and delay grows. A cap that leaves the card a little headroom keeps the queue empty. NVIDIA Reflex and AMD Anti-Lag 2 do the same automatically in supported games.
  • Variable refresh: G-Sync and FreeSync only work below the refresh rate. The right G-Sync and FreeSync settings.
  • Heat and noise: a laptop or small PC stays cooler and quieter when it doesn't render frames you can't see.

Which limiter#

  1. The game's own limiter: usually the lowest delay, because the game times its own work.
  2. The graphics driver: NVIDIA Control Panel → Max Frame Rate, AMD → Radeon Chill with the same minimum and maximum, Intel → frame rate limiter. Works in every game.
  3. RivaTuner Statistics Server: the most even frame times, at the cost of a little more delay. Good for single-player games.

Use one limiter, not three: check that no other cap (in-game, driver, V-Sync, a battery-saving mode) is lower than the one you chose.

Which number#

Watch the frame rate in the busiest part of the game (a team fight, a city) and cap a bit below that. In competitive shooters many players prefer uncapped or a high cap with Reflex for the lowest delay; that's fine too. Compare both by feel and with the 1% lows. What 1% lows tell you.

Questions#

Is capping FPS bad for competitive games?
Not if the cap is above what you normally get, or if Reflex/Anti-Lag 2 manages it. A cap the graphics card can't reach does nothing; a very low cap adds delay.
In-game limiter or NVIDIA Control Panel?
In-game first: usually less delay. The driver limiter is the fallback for games without one.
Check it automatically

Frametide has the NVIDIA, AMD and Intel frame limiters under Tweaks and switches them and back with one click (some need Premium). Frametide measures FPS, 1% and 0.1% lows and stutters per minute in your own game with PresentMon, before and after a change, so you don't have to guess (Premium).

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