MenuDLSS, FSR and XeSS explained: which quality mode to use

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DLSS, FSR and XeSS explained: which quality mode to use

Upscalers render the game at a lower resolution and rebuild a sharp picture at your screen's resolution. Done well, you get much more FPS for a small loss in detail. The mode you pick decides how much of each.

Quick answerUse Quality at 1080p and 1440p, Balanced or Performance at 4K. Use DLSS on NVIDIA RTX cards, FSR or XeSS on others, and compare them in the same scene if the game offers more than one.

Render resolution by mode#

The common presets render at roughly these shares of your screen's width and height (the exact factors vary a little between upscalers and versions):

  • Quality: about 67% (1440p renders at about 960p).
  • Balanced: about 58%.
  • Performance: 50% (4K renders at 1080p).
  • Ultra Performance: about 33%, for 8K or as a last resort.

The higher your screen resolution, the more pixels the upscaler starts from, so lower modes look better at 4K than at 1080p.

Which upscaler runs where#

  • DLSS: NVIDIA RTX cards only. Usually the best image quality.
  • FSR: AMD's upscaler. FSR 2 and 3 run on almost any card; the newest FSR versions with machine learning need recent Radeon cards.
  • XeSS: Intel's upscaler. Best on Intel Arc, but runs on other cards too in a simpler mode.
  • TSR and other engine upscalers: built into the game, running on any card.

DLAA and native AA#

DLAA (and FSR's Native AA mode) uses the same technique at full resolution, purely for better anti-aliasing. No FPS gain, but often a cleaner picture than the game's normal anti-aliasing.

When upscaling doesn't help#

If the processor limits your frame rate, rendering fewer pixels doesn't help: the graphics card was already waiting. How to tell CPU and GPU limits apart.

Questions#

Is DLSS Quality worse than native?
Close to it at 1440p and 4K, sometimes sharper than native with weak anti-aliasing. At 1080p the loss is easier to see.
Does upscaling add input lag?
It adds a tiny bit of work per frame, but the higher frame rate usually lowers total delay. Frame generation is different: it doesn't lower delay.
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